We started with a question no one seemed to be answering: Why are creators — across every discipline, in every country — getting a worse deal year after year, while the industries built on our work post record profits?
It was 2024, and the pattern was impossible to ignore. Author incomes had fallen 42% in a decade. Japanese animators were earning four or five dollars an hour. Spotify was paying fractions of a penny per stream. Platforms were training AI on our life's work without asking, without paying, and without apology. And the organizations that were supposed to represent us? Most of them covered a single discipline, a single country, or a single issue. No one was connecting the dots across the entire creative economy.
So we decided to do it ourselves. Not with another app, not with another platform promising to "disrupt" the creative industry — we had seen enough of those. We started with research. Months of it. We studied more than 30 existing advocacy organizations, from the Authors Guild to the Sierra Club to AAA, looking for what worked, what failed, and what was missing. We analyzed the creator economy from the inside — as people who live in it, who have watched friends leave careers they loved because the math stopped working.
What we found changed our approach entirely. The Internet Creators Guild had tried pure advocacy and folded after three years — it could not sustain itself without delivering tangible, everyday value to members. Traditional guilds like SAG-AFTRA protected their members fiercely but left out the vast majority of creators who did not fit their categories. Technology platforms promised empowerment and delivered extraction. The gap was not just organizational. It was structural.
That realization became our founding principle: advocacy first, technology supported. We would build a movement, not a product. The tools and infrastructure would come — but they would follow the advocacy, not lead it. Technology would serve creators, not the other way around. And we would unite creators across all disciplines, because the problems we face are not unique to any one field. They are systemic. And systemic problems require collective power to solve.
Unite creators across all disciplines to claim their rights to consent, fair pay, and lasting preservation.
Keep creators at the table by connecting research insights, advocacy partners, and industry leaders so creators can push for fair treatment, safer workplaces, and more equitable platforms.
Cross-discipline solidarity for every creative profession
Research-driven advocacy and actionable toolkits
Industry-wide standards for consent, compensation, and preservation
Distributed Creatives was born from a direct confrontation with the creator economy's broken promises: declining incomes, platform extraction, and the rise of generative AI trained on creative work without consent. We decided the response had to be collective and cross-disciplinary.
Early 2025
Strategic Research Begins
We launched an intensive research phase, analyzing more than 30 creator advocacy organizations, membership models from sectors outside the arts (AAA, Sierra Club, AARP), and the structural failures that had sunk well-intentioned efforts before us.
Mid 2025
43,000+ Words of Ecosystem Research
Our research corpus grew to over 43,000 words of original analysis covering platform economics, AI policy, creator labor conditions, and organizational models. This work now underpins every claim we make and every position we take.
Mid 2025
Creator Taxonomy Reaches 1,650+ Types
We built the most comprehensive classification of creative work ever attempted: 1,650+ distinct creator types across 25+ disciplines, from stop-motion animators to liturgical musicians to pyrotechnic designers.
Late 2025
Declaration for Creators Drafted
Drawing on our research and the voices of creators across disciplines, we drafted the Declaration for Creators in the Digital Age — seven core principles, six concrete demands, one unified voice.
Early 2026
Strategic Pivot to Advocacy-First Model
A critical insight crystallized: technology can follow advocacy, not lead it. We formally pivoted from a technology-first approach to an advocacy-first, technology-supported model.
2026
SaveTheCreators.org Development Begins
We began building the public advocacy hub that would bring our research, our Declaration, and our community together in one place. SaveTheCreators.org is the front door for every creator who wants to add their voice to the call.
2026
Launch
SaveTheCreators.org goes live. The movement has a home. The work is just beginning.
Grig Bilham is a creator, technologist, and advocate who has spent years working at the intersection of art, technology, and community. After watching the creative industries shift from gatekept scarcity to platform-mediated extraction — and seeing firsthand how AI acceleration was compounding the crisis — Grig founded Distributed Creatives as a response that matched the scale of the problem.
What started as frustration with $18 royalty checks and 80-hour weeks in visual effects became a systematic investigation of the entire creative economy. Grig led the research that produced over 43,000 words of ecosystem analysis, the 1,650+ creator type taxonomy, and the organizational strategy behind SaveTheCreators.org. The approach is grounded in a conviction that creators are not victims waiting to be rescued — we are a collective force that has not yet organized to match our power.
Grig operates from Boulder, Colorado, where Distributed Creatives is establishing its nonprofit infrastructure. The vision is not to build another organization that speaks for creators, but to build the connective tissue that lets creators speak — and act — together.
The creative economy is in a structural crisis. Not a cyclical downturn. Not a temporary disruption. A fundamental reordering of who captures value from creative work — and it is not the people who make it.
Consider what has happened in the past five years alone. Generative AI companies scraped billions of creative works — images, text, music, code — to train systems designed to replace the people who made them. They did this without asking permission. They did this without paying a cent. And when creators objected, they were told it was "fair use" and that they should be grateful for the exposure.
This is not an isolated problem for writers or illustrators. It is the same problem everywhere. Spotify pays $0.003 to $0.005 per stream. TikTok paid creators $0.02 to $0.04 per thousand views. Udemy slashed instructor revenue share from 25% to 15% over three years. Gallery commissions run 40% to 60%. In every discipline, the pattern repeats: platforms and intermediaries capture the majority of value while creators absorb all the risk and bear all the production costs.
The human toll is staggering. 90% of film and television workers report mental health problems. 55% have considered suicide. 62% of game developers experience crunch. 40 to 43% of independent American artists lack health insurance. These are not statistics about a struggling niche — this is the condition of creative work itself.
And the damage is not distributed equally. Black influencers earn 34% less than white counterparts for the same work. Black authors' median book earnings are $2,412 compared to $10,985 for white authors. Male creators earn 40% more per collaboration. The system does not just extract from creators — it extracts more aggressively from those who already face the steepest barriers.
Meanwhile, the cultural heritage that defines communities around the world is disappearing. 72 heritage crafts are critically endangered in the UK alone. Instrument-making traditions face workforce extinction. Oral history collections are being defunded. The knowledge systems that took generations to build are vanishing because no one with resources is fighting to preserve them.
Sovereignty
Here is what we believe, and what our research confirms: Creators inherently own the value of their work. We have signed it away — not because the work is worthless, but because intermediaries controlled distribution. For decades, there was no alternative. If you wanted an audience, you needed a label, a publisher, a gallery, or a platform. And the price of access was control.
That era is ending. Not because platforms have become more generous — they have become more extractive. It is ending because creators are beginning to understand that our collective power, organized and strategic, can reshape the terms of the deal.
Creator sovereignty is not a slogan. It is the principle that you decide how your work is used, who profits from it, and whether it gets fed into a machine designed to replace you. It is the principle that a photographer's image should not train an AI model without the photographer's explicit consent. That a musician's catalog should not generate revenue that flows primarily to intermediaries. That a game developer's crunch should not be treated as the cost of doing business.
We are not asking permission. We are building the infrastructure to make sovereignty real.
Infrastructure
This is where SaveTheCreators comes in.
We are not another platform. We are not another app promising to fix the creative economy with a better algorithm. We are an advocacy organization — backed by research, powered by membership, and designed to connect the hundreds of creator advocacy groups already doing essential work around the world.
Our approach is built on three pillars:
Research-informed advocacy. Every position we take is grounded in evidence. Our research corpus covers platform economics, AI policy, labor conditions, intellectual property gaps, and the organizational structures that have succeeded — and failed — in protecting creators. We have analyzed 43 creative disciplines across 521 individually sourced evidence items. We do not guess. We build the case.
Collective power through membership. A single creator asking for fair treatment is easy to ignore. A hundred thousand creators demanding it changes the conversation. Our free membership model is designed to build the largest cross-disciplinary creator advocacy community ever assembled — and to give every member tools, resources, and a direct voice in our advocacy priorities.
Technology that serves creators. Our planned suite of tools — a Usage and Attribution Tracker, a Consent Manager, Payments and Splits infrastructure, and a Preservation Kit — exists to give creators practical, daily-use value. These tools are not the mission. They are the implementation of it. Like roadside assistance for a car club: the immediate benefit that makes membership worth it, while the organization works on the systemic changes that protect everyone.
SaveTheCreators.org is the hub that ties this together. It is where you sign the Declaration for Creators, where you find the advocacy organizations working on the issues that affect your discipline, where you access the research that proves the crisis is real and the solutions are achievable.
We are one organization within a much larger movement. We are not trying to replace the Authors Guild or SAG-AFTRA or the Concept Art Association. We are building the connective tissue between them — and between every creator who has never had an organization fighting for their rights at all.
The creative economy will not fix itself. The platforms will not self-regulate. The AI companies will not voluntarily compensate the people whose work made their products possible. But creators — united across disciplines, armed with research, organized for collective action — can shift laws, industry norms, and the fundamental economics of creative work.
That is why SaveTheCreators exists. Not to save creators from the outside. To build the infrastructure so we can do it ourselves.